{ LENA DIAS }

Games/Software Engineer

Neurotype Cafe


A cafe visual novel about finding your way in the workplace as a neurodivergent person.
The game logo, “Neurotype Cafe,” with two rail lines. It is seen over the background of a warm train station cafe.height. Nia, a smiling but shy barista wearing an apron, meets amari, her new boss. Amari's text says: “Hi! Nia, right? In case you forgot, I'm Amari. I own this little hole in the wall.”The cafe in the background is cast in low light. The drink preparation minigame, where several ingredients and a sink are arranged along a green counter. A coffee cup displaying the current ingredients is also on-screen. “Anything's fine as long as it's sweet, and gives me a shot of energy.” is displayed in the hint field. Nia meets Liuna, an artist holding a sketchpad. In a sketchbook dialogue box, Nia writes to Liuna, “Hi! I'm Nia (she/her). Can I get anything started for you while you have a seat?” Nia speaks with Arthur, a posh and stern film director. Arthur says to her, “I would like to have a word. I don't believe we ended off on the right foot last time we spoke.” Nia talks to Lillia, a fashionable, crass coworker, in the break room. Nia says to her, “You just seemed a little overwhelmed when all those customers came in.” She fidgets with her neck.

About:

Neurotype Cafe is a 2+ hour visual novel, coded in Ren'Py/Python, that follows Nia, a neurodivergent barista, as she handles her first week at a new cafe job. Players develop relationships with characters, prepare drinks, and manage their social energy in a thoughtful story about self-accceptance, expectations, and perfectionism.

Neurotype Cafe won a WPI Provost's Award! One project is picked by faculty each year to recognize the best senior project in each major!

A black award ribbon that says “WPI Provost's Award” in gold font.

Development details:

Roles: Programmer, Designer, Producer, Writer
Languages: Python
Tools: Ren'Py engine, Visual Studio Code, GitHub
Team size: 9
Development time: ~28 weeks
Developed: August 2022 – May 2023

My role:

Programmer

Designer

Producer

(I was also a writer and audio designer!)

Lessons learned:

Have confidence in your vision.

I often found myself struggling with intense perfectionism, wanting so badly for this game to be all that I imagined it could be. The more I worked, though, the more I found that what I made was compelling! If I'd spent more time believing in myself, I would've achieved more — I won't be making that mistake next time!

Plan intensely. Plan specifically.

One of the greatest challenges of the project was organizing the work schedule in such a way that would allow us to write and code a lengthy story that thoughtfully represents neurodiverse experiences. We could've never made what we did if not for a lot of up-front planning work. More specific, intense planning, such as including precise artistic goals for those story beats, could've made for an even more cohesive piece of art.

Find the scenarios where your team thrives.

Part of what made Neurotype Cafe so successful, I feel, was continuous attention not only to the needs of the project, but to the creative and life needs of the team. People do their best work when they are allowed to express their passion; as a producer and team member, guiding that passion and directing it where it can flourish is critical. The project plan was also designed to be flexible to allow us to cut back scope should life get in the way.